Guide

For kids

Your kid gets a simple app of their own with their coins, tasks, Shop and goals in it, and never your parent screens or a sibling's things. Here is a quick tour of their world.

What your kid sees

The kid app has five tabs: Tasks (Home in the web app), Shop, Goals, History and Profile. Everything is simpler and more playful than your parent side. Your kid only sees what concerns them.

The home screen greets your kid by name (“Hi, Adam!”) and puts the important things in one place: their coin balance, what they earned today, their streak, their Full days and the main goal they are saving up for.

History is the diary of their own records: approved tasks, rewards, bonuses and deductions. Nothing gets lost there: on a deduction you forgave, your kid sees “forgiven” on the original row.

Profile shows their stats (such as total earned and the longest streak), their badge collection, the Full days calendar and the settings where they switch the look of the app (Glow, Cosmic or Play) and turn notifications on or off.

Tasks

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The home tab carries two lists: tasks, which your kid does for coins, and chores, which simply get done in your family. Your kid finishes one, taps the tile, and the request lands in your Approvals.

Every request moves through a state your kid can read right off the tile.

With chores your kid knows about the risk up front: an unfinished tile shows how many coins are at stake (in the web app as the sentence “You lose X coins if you do not make it by the end of the day.”, in the iPhone app as a red minus label). So no deduction comes as a surprise.

  • Waiting for a parent. The request is sent and it is with you now.

  • Approved or Not approved. Once you decide, the state on the tile changes. Your kid can send a not approved item again.

  • Cancelled. Your kid can cancel a pending request themselves, say after a mistaken tap. History shows it as “Cancelled” and they can try again.

  • Write the reason for your kid

    A short, plain “No photo” or “You already reported this today” lands, and next time they do it better. A blunt decline with no reason only frustrates them.

  • When you decline a request, your kid reads your reason. It shows up as a quote on the History record. So write it the way you would say it to them in person.

Shop and goals

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The Shop is a window of quick joys: some things are within reach right now, others wait until your kid saves up. Goals are long term saving with a progress bar. Your kid sees the price of everything, including things they cannot afford yet.

In the Shop and in Goals your kid can see exactly where they stand and decides what to do with what they have.

Tapping a reward in the Shop sends the request to you. In the iPhone app your kid sees the state “Request sent” and after your approval “Approved, waiting to hand over”. In the web app they find the request under “Waiting for approval” and after approval under “Ready to pick up”. Then all that is left is for you to actually hand it over.

In Goals your kid taps “Claim reward” once they have saved enough, and the request lands with you. Until then they see “Waiting for a parent” on the goal.

  • Shop: Available now. Things your kid can afford this minute. One tap sends the request.

  • Shop: Save up for. Things out of reach. The app shows how many coins are still missing. This exact dilemma (“I can afford the pizza, but I am 200 short of the game”) is what teaches counting and planning.

  • Goals: progress bar. Your kid sees how far along each goal is and how many coins are still missing.

  • Goals: the star marks the main goal. With the star your kid picks what they want on the home screen.

  • Adam is saving up for a game at 800 coins

    He has 350. He sees the game under “Save up for” with the price and with the 450 he is missing, and decides for himself whether to spend 100 on pizza or hold out.

  • The coins come off when you approve the reward, before you physically hand it over. While the request is waiting, the coins are held, so your kid cannot spend them twice.

Streaks and badges

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Streaks and badges are the game layer that keeps your kid in rhythm. The streak rewards sticking with tasks day after day and from 7 days on adds a bonus to earnings, Full days count the days your kid did every chore. Badges celebrate milestones in nine series, each with three to six tiers.

Your kid sees the streak and Full days on the home screen. Badges arrive as a celebration and you hear about them through a notification.

Badges are collected in nine series: Flame, Chores, Tasks, Saver, Goals, Shop, Early bird, Perfect week and Full days. Every series has three to six tiers (at most I to VI) and each tier has its own colour. The Full days series is shown to every kid who has chores. Saver grows with what your kid earns: the amount to reach is a multiple of your kid's typical task, so every kid sees their own number of coins. We work out the typical task from what tasks and chores pay your kid, and when its value moves to a new order of magnitude we offer you Use or Keep in the badge settings. Badges never give coins. The collection lives in Profile. When a badge is earned, the app runs a celebration and you get a “New badge” notification, so you have a reason to praise them in person too.

The level is the number your kid sees on Profile and in the home screen header. It grows by one step for every approved chore and every approved task, and by five steps for a goal your kid has saved up for. Level 2 comes after 5 steps and every next level takes 5 steps more (level 10 after 225 steps), up to 99. A level once reached stays, even if you revert an approval: only a step comes off the progress to the next level. At a new level your kid gets a “New level!” celebration, and coins keep coming from tasks and chores. You find it in your kid's detail next to the badge count and the flame. The Interface (For the youngest, Standard, For teens) is something else: the look and tone of the app by age, which you change in your kid's settings.

  • The streak grows for every day in a row your kid sends a task and you approve it. The day it was sent is the day that counts. Chores do not feed it, they have their own Full days.

  • From 7 days on, tasks earn more. The steps are in The coin economy.

  • The bonus arrives as its own “Bonus” row in History. So your kid sees exactly what sticking with it earned them.

  • Forgiving returns coins, free days prevent the deduction

    When you forgive a deduction, your kid gets the coins back, but the deduction already happened. So mark free days for illness and trips up front: they never trigger a deduction and they bridge the day in the streak.

  • Chores and deductions stay out of the streak. A finished chore does not lift it and a deduction does not break it, only approved tasks hold it; chores count towards Full days.

  • Free days do not reset the streak. The day is bridged and the streak carries on as if that day never existed.

What your kid never sees

Just as important as what your kid sees: the app never shows them your parent screens or a sibling's things.

The parent side of the app. Your kid cannot open Approvals, the family settings or rule management. Every request they make (tasks, chores, rewards and goals) travels to your Approvals and they only see its state; with proposals they see nothing until the approved result.

A sibling's things. Every kid sees only their own balance, their own history and the rules that apply to them. Shared family rules yes, but what a brother has in his balance or what he bought does not show up in their app.

Individual values. If you give a different value for each kid, every kid sees only their own, never a comparison with what a sibling gets for the same thing.